simonbertrand

Year

2016

Type

VR application

Role

UX/UI, Prototyper

Context

Boehringer Ingelheim's innovation lab wanted to explore Virtual Reality (VR) as a tool for providing medical education to healthcare professionals.

The goal was to gamify medical education by creating an engaging, relevant, and fun learning experience through VR.

Mission

My main responsibility was to design, prototype, and develop a virtual reality escape game/quiz for physicians. My tasks included:

  • Developing multiple concepts for the experience.
  • Defining and documenting the key steps of the user journey and core functionalities.
  • Building an efficient prototype for user testing.
  • Participating in user testing as an observer and providing technical support for any bugs.

Discover the application

The VR experience is structured around an interactive journey in a patient’s apartment, combining exploration, problem-solving, and quizzes to educate users.

See instruction

The user is immersed in a patient’s apartment, where a hologram of the patient introduces the case and provides initial instructions.

Collect object

The user explores the environment by looking around and locating clues to solve the patient’s case.

  • Limited interaction: The user cannot physically move but can select specific interactive objects.
  • Audio clues: Selecting an interactive object triggers a sound clue to aid problem-solving.
Answer quiz

After gathering all the clues, the user answers a series of questions to confirm their understanding of the case and reveal the full explanation.

Demo

Here is a short demo to showcase the prototype and its potential. It captures a complete user session, from interacting with the hologram to exploring the environment, collecting clues, and answering the quiz.